Sentinel

Class Description
The Sentinel class is one of the second groups of general classes available to the player after Act 1-8. Sentinels have high defense and HP and have skills that can help them endure long and taxing battles; This class is also capable of a decent offense. An interesting feature of the Sentinel class is the ZOC Effect. An unit that passes closely to a Sentinel will have their movement cut off abruptly even if their MOV parameter would usually allow them to move further. This effect is especially apparent when the enemy line has a line of Sentinels grouped together. The Sentinels will also occasionally replace themselves with an ally under assault.

The Sentinel class can equip a mixture of hammers, maces, flails, and scepters for weapons; Their armor consists of various plate mails.

Original Commands
Original Commands are techniques that can be used in battle provided the needed requirements are met.

Personal Skills
These skills activate automatically for units in the Sentinel class. When enough CSP is gained these skills can also be equipped by the unit even when it switches to a different class. The special skill is a superior skill learned when the class is mastered.